I'm a creative yet largely technically minded individual. I specialise in Technical Design as well as Game Mechanics and System Design.
I was initially introduced into the medium of games by my father with titles such as Unreal Tournament 2004 or Star Trek Armada 2. I inherited an adoration for all things Sci-Fi, Fantasy and any other similar genre - I'm particularly fond of the worlds of Star Trek , Star Wars and The Witcher.
When I was little, I dreamed of becoming a Game Tester (QA), because who doesn't want to get paid to play games? Overtime this transformed into an interest into making my own games instead.
I'm particularly fascinated by emergent gameplay and how simple mechanics can lead to complex, unexpected player experiences. I enjoy the technical and creative challenge of designing, implementing and integrating new systems into a wider game economy.
While game development is my main passion, I’m also deeply invested in photography, with a particular focus on automotive photography. I’ve even had the opportunity to pursue this interest semi-professionally, doing detailing product shoots and attending drift events as official media.
I'm open-minded, and enjoy trying out new things. I also strongly believe it's essential to share knowledge with others. As a result, In the past I have run programming clubs for younger high school students using visual scripting languages!